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  4. I've never tried to clear the cache, how would I go about doing that? I've been using Redump isos from Myrient run through XDVDMulleter. I'll try out Vimm's Lair (iirc, those are xisos.) I'm 99% sure I'm using a Delock SATA2IDE with the Marvell 88SA8052 chipset, although with the green PCB it looks more like a DealExtreme RXB-639B adapter (or any of the other super cheap generic adapters, in all honesty ╮( ̄ω ̄;)╭ ) I think I have a working StarTech IDE2SAT2 lying around, will test. I have an ancient zero-filled HDD from 2006, will do a check in a bit.
  5. Thanks for this! If you do more porting I will definitely check them out. Anything new on the XBox is welcome and greatly appreciated.
  6. Since there is obviously more to converting/porting executables across platforms than what I assume to be the "header", then what was the point of this function? I don't understand it's real life, practical purpose... You need a coding environment to do this properly. At least in the case of XBE to EXE, the purpose in emulation was to get it to run almost natively, although I don't know how involved CXBX was/is as a container. I don't think these executables run standalone... So why was there a "conversion" function if these executables had to be run in an emulator? I am very confused. And in the case of EXE to XBE... I just have no damn idea what that is for. If it's a way to avoid using the XDK, you'd have a hell of a hard time debugging and developing efficiently.
  7. I just discovered ship of Harkinian. I'm about to try out the OOT PC port. I REALLY wish I could program so I could port it over...
  8. I would love to finally replace a temp sensor, too. Well damn!
  9. Atleast it will still get some use. And being located in Brazil, that makes total sense
  10. The problem is that I live in Brazil, shipping will be very expensive, but I will keep it for spare parts, such as PSU, daughterboard controller, front panel, etc. etc.
  11. On the github page, on the right side there is the releases link, just click and download the .zip or .iso
  12. If you've given up on that box, I'd suggest seeing if someone else in the scene wouldnt mind buying it off you or paying for shipping ect, never really sure what people value things at lol
  13. Can anyone supply a compiled Version?
  14. I'd already done that, the issue was with them being in alphabetical folders, which I put in my edited post. Thank you anyway!
  15. This happens when you swap the chip before you reach the point where you flash. Make sure that the last XBE has loaded before swapping chips and then hit the button combo or "Write" function to flash. Don't swap the chip and THEN load whatever executable is meant to flash. The bios is called upon every time an executable is launched. You will crash if a blank chip is mounted and you try to launch a piece of software, flashing software included.
  16. For the hell of it, could you try ripping the game from an ISO (Mulleter) and running it on a different HDD? Clean files. Same dash setup. Nothing from the current drive. If it works, THEN copy the game files from the old/main HDD for a problem game and run that file set on teh new HDD, sourced from the old.../main. You know what I mean. lol. Wanna see if it's corruption. That's my idea, anyway.
  17. Sceptre... at least it wasn't expensive. However, I am interested to see why these sets would have an issue with this signal...
  18. My main issue is my screen goes blank
  19. I think OoT has the most difficult and demand port to Original Xbox, but not impossible.
  20. My guess a damaged trace is causing this, but I give up this xbox, I have other one fully functional anyway.
  21. Swapped the PSU, and nothing changes, same behavior.
  22. Didn't the first level boot loader and decoding key and algorithm change between a v1.2 and 1.4 motherboards? Or was that just v1.0 to later revs then again with v1.6 motherboards. 512 bytes of code are stored in a permanent masked ROM that is part of the MCPX3 chip. It contains the first-stage boot loader (1BL) , decryption algorithm of the second-stage boot loader (2BL) decryption key(s), and X-code interpreter. For more about the boot process of the Xbox read Matt Borgerson's archived write-up available on archive.org's Wayback Machine: https://web.archive.org/web/20220518102811/https://mborgerson.com/deconstructing-the-xbox-boot-rom/ Edit: Excerpt from Microsoft's Copilot's reply when queried aboiut deconstructing the xbox boot rom: Certainly! Let’s delve into the fascinating world of the Xbox boot ROM. Xbox Boot ROM (MCPX): The Xbox has a 256 kiB ROM that contains the startup animation, sound, and crucial components like the kernel. The kernel is a stripped-down version of the Windows 2000 (NT 5.0) microkernel. When you power on the Xbox, the software in the ROM is decompressed into RAM, and the kernel initializes the hardware1. (Reference: Boot Process - xboxdevwiki) MCPX Versions: There are two known versions of the MCPX ROM: 1.0 and 1.1. The 1.0 version, found in the original Xbox, used an RC4 algorithm to decrypt the 2BL (second bootloader). For the 1.1 version, Microsoft switched to a TEA algorithm2. (Reference: MCPX ROM - xboxdevwiki) From the information provided above, one would think that a v1.1 or later motherboard revs MCPX3 would work on any v1.1 or later motherboard.
  23. I agree with @Bowlsnapper. If it does this at startup, the chip needs to be replaced. The System Management Controller (SMC) - the PIC processor on v1.0-1.4 motherboards or Xyclops chip on v1.6s - handles the overheating condition at a hardware level. It flashes the eject ring LED orange and spins the fan(s) up to max speed to cool the system. If the temperature reading does not go down the SMC shuts off the console. The front panel buttons do not respond after the overheating condition has been sensed by the SMC. Edit: A damaged trace from the CPU's temp diode to the ADM1032 temp sensor or from the sensor to the SMC could cause a false overheating condition to be sensed. As well, leaked clock cap electrolyte under the chip that cannot easily be cleaned without removing the chip could cause the error to occur.
  24. Well that’s good at least. Have you tried clearing the cache on your Xbox? Also have you tried an xiso from another source? Possible the ones you have are damaged or corrupt. Edit: Another thought is maybe an issue with the sata adapter itself or the 80 wire 40 pin ide cable replacement.
  25. Just checked (XBpartitioner 1.3 - LBA48 patch v4) and all seems well (no ER's to be found): EXTENDED PARTITIONS 6 start 00ee8ab0 size 73f8ff00 64 927.78 GB 7 start 74e789b0 size 73f8ff00 64 927.78 GB
  26. Depends on the size. See below. 64 GB (with 4 KB clusters) 128 GB (with 8 KB clusters) 256 GB (with 16 KB clusters) 512 GB (with 32 KB clusters) 1 TB (with 64 KB clusters) 2 TB (with 128 KB clusters) 4 TB (with 256 KB clusters) 8 TB (with 512 KB clusters) 16 TB (with 1 MB clusters) It would be interesting to know if any partitions have an ER next to them though. I’ve seen weird stuff happen loading games from a hdd partition with errors. Haven’t seen the dirty disc error but black screens and crashes I have. Anyway, that’s just my first thought in easy things to check.
  27. I actually haven't, will do. What cluster size would be correct?
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