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Quake 3: Arena (Beta)


dispunko
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Description: This is the Quake 3: Arena game engine ported to run on the Xbox - Read the read me for more info

Author: Carcharius (carcharius at gmail dot com)
Version: Beta

Download Link | Password: ogxbox.com | Download 3parts and unrar

 

https://www56.zippyshare.com/v/2PIqHc0B/file.html
https://www56.zippyshare.com/v/AB9JHB1G/file.html
https://www56.zippyshare.com/v/bRKtZQH7/file.html

 

Edited by dispunko
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https://www.emuxtras.net/forum/viewtopic.php?f=193&t=6597

Quote

I've been working on some og Xbox games using XDK 5933. I've successfully implemented an OGL to DX8 wrapper and have confirmed on PC that it's capable of running Quake 2 and Quake 3 with minimal performance loss and with all graphical features working :D

 

Maybe someday? who knows.

fingers crossed

Edited by Richard B. Riddick
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having a crack at this - got my USB keyboard and mouse working beautifully! - except - I can't get the gameplay to read alphanumeric input from the keyboard.

In the game's console, it reads every key just fine, alphanumerics and all, but in the "controls" menu, and in-game - it will only read "special keys" like cursor, enter, backspace, function, shift... etc.

 

 

I've tried forcing a keybind via the console, and it registers the bind to the key, but then the game engine still wont respond to input from that key... I just wanna get WASD for control....!

 

So i've been playing with the cursor keys, but if feels so... DOOM-ish... ;)

Other than that, it's brill runs lovely in a 1280x720 custom mode (r_customaspect 1, r_customheight 720, r_customwidth 1280, r_mode -1, then a restart)... and most of the xbox modifications work really nicely - framerate is pretty reasonable too.

 

anyone else got any ideas?

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